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Event buildings forge of empires
Event buildings forge of empires








event buildings forge of empires

the guide tasks can be added manually within the dialogue body and will be saved independently for every variation of run through.

event buildings forge of empires

  • if you like mooing cats strategy guides, this will help you to implement them without the need to permanently check the guide from another source.
  • setting timers now works properly - limited to times below 24 hours.
  • FP Boost was applied to Great Buildings.
  • In the column "next Spawn" it is shown, how much progress/players/keys can be generated by spawning an extra piece and how efficient that would be: Min - Max (Average).
  • in column "Sim" it can be seen how much progress/players/keys can be reached with the current configuration and how efficient that is.
  • the table now shows the number of free pieces in the top row.
  • similar to type T, but also completes when the task is active.
  • added condition type W(ait till task is active or completed):.
  • updated various components to accomodate for SAT.
  • Discord Invite links were broken, so we replaced them 3.2.5.0.
  • event buildings forge of empires

    made some preparations for the Fall event.this should help to improve the efficiency evaluation as they are not influenced by the reset costs anymore.you should enter the average of the epected reset costs here (e.g.: 3 games per day -> 20, 4 games per day -> 35).An optioon was added to set a specific reset cost to be used instead of the correct one.added a daily overview - you can switch between current game status and daily status by clicking the second column head.Please visit all maps once to load the power data from each map. GvG Overview: you can now click on the button in the GvG Overview to see the realtime GvG power of all guilds including their ranking on all maps. Fixed small bugs (mainly Titan related) 3.2.6.0.it can now be switched between displaying the title and tasks of the quests (click the shuffle arrows in the column header).it was possible that times like "1h:60min" were given - this is now corrected 3.2.7.0.for cases when there is a backlog at the intermediate storage sites) when the market (festival or banquet) is bottlenecked by the other buildings, hovering over the time for producing the upgrade costs will now give a time assuming no bottlenecks (i.e.added fragments tab - all fragments are shown here that are currently produced (non-motivated producitons are ignored).Productions (cutesy of bencptest/apophis): Installation / Update Changelog - Extension 3.2.8.0










    Event buildings forge of empires